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"Is it better to create a thread for every new connection to the server, considering the connection will block thread execution? Or should I unblock the connection and let every pooling occur within the same thread? How often are both strategies used?"
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Both strategies are common and have trade-offs. The best choice depends on scale, latency requirements, OS constraints, and language/runtime capabilities.
Thread per Connection
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Each incoming client connection is handled by a dedicated OS thread.
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Blocking I/O operations are allowed (e.g.,
recv(),send()).-
Thread sleeps when waiting for I/O and resumes when data is available.
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Advantages :
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Straightforward to implement and debug.
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Each connection is isolated.
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Uses OS APIs, so no need for complex event loops.
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Disadvantages :
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Scalability
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High memory usage
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Performance
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High context-switch overhead
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OS limits
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OS-imposed thread limits
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Use cases :
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Small-scale servers
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Systems with <1000 concurrent connections
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Languages like Java or C++ where thread costs are acceptable
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Single Thread + Non-Blocking I/O (with Multiplexing)
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All connections are handled on one or few threads.
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Use non-blocking sockets and a multiplexer (
epoll,kqueue,select). -
Manual polling or event-driven callback system processes I/O.
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Advantages :
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Scalability
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Supports tens of thousands of connections
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Efficiency
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Minimal context-switching
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Memory
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Lower per-connection memory overhead
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Disadvantages :
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Complexity
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Manual state machines or async programming
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Error-prone
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Harder to debug, manage timeouts, etc.
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Latency
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Single-threaded bottlenecks under high load
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Use cases :
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High-concurrency servers (e.g., web servers, proxies)
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Event-driven platforms (e.g., Node.js, Nginx)
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Languages with async runtimes (Rust/Tokio, Python/asyncio, Java NIO, etc.)
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Hybrid Models (Thread Pools + Non-blocking I/O)
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Use a small thread pool (e.g., per-core or per-socket).
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Each thread runs an event loop handling multiple connections.
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Scales well and reduces the risk of single-thread saturation.
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Common in Go, Netty (Java), libuv (Node.js).